In The Warren, players create characters, a community in peril, and play to find out what happens to them. The Warren features rabbit characters, rules that are mostly about the fiction rather than numbers, and a format that is equally suitable for oneshots and campaign play.
The Warren is a game about intelligent rabbits trying to make the best of a world filled with hazards, predators, and, worst of all, other rabbits. While the rabbits in your games will solve some of their problems and learn some new tricks along the way, they are still bound by their anatomy and place at the bottom of the food chain.
The Warren is primarily a game about survival and community. There are many creatures, humans included, that are bigger, stronger, meaner, or more numerous than rabbits. The seasons and the elements do not care that rabbits are only little things. Rabbits cannot hope to meet these threats head on. Only through speed, wits, and keeping a cool head can rabbits hope to avoid the dangers of the world outside their warren.
Warrens are systems of interconnected tunnels and dens dug to shelter a community of rabbits, and they face dangers as well. Inequity, scarcity, and contempt seed dissent within rabbit society, just as they do human society, and ideological differences can destroy a warren as surely as any human machine. The rabbits in your game must decide for themselves what it means to be a rabbit and how to repair and sustain their warren so that it can thrive.